Hyunseung Kim

logo_uni_tue          logo_uni_tue

I am a Deep Learning Researcher at KRAFTON AI, mentored by Kangwook Lee. Also, I am a Ph.D. candidate at Korea Advanced Institute of Science and Technology (KAIST), advised by Jaegul Choo.

Currently, I am developing a Co-playable Character (CPC), a unique type of in-game character that differs from traditional rule-based Non-Player Character (NPC). I am leading LLM Agent Team and developing the core algorithms for the CPC, which will be integrated into PUBG Battlegrounds.

My primary objective is to develop a generalist agent capable of understanding its environment, making decisions, and autonomously learning from its experiences.

Email  /  CV  /  Google Scholar  /  Linkedin  /  Github

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News

Experience

KRAFTON AI      Deep Learning Researcher · LLM Agent Team Lead

Aug. 2024 - Present

Live Demo of CPC for PUBG at CES 2025 in Las Vegas, developed in collaboration with NVIDIA. Jan. 2025

  • Led the development of PUBG Ally, Co-playable Character for PUBG.
  • Powered by NVIDIA ACE for real-time interaction and strategic gameplay.
  • Watch the demo: NVIDIA ACE, PUBG Ally, Live Demo

Publications

simba

SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning
Hojoon Lee*, Dongyoon Hwang*, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone, Takuma Seno.
ICLR'25 (Spotlight).
project page / paper

Designed network architectures that steer convergence toward simple functions which allows to scale up parameters in RL.

preprint2024dodont

Do’s and Don’ts: Learning Desirable Skills with Instruction Videos
Hyunseung Kim, Byungkun Lee, Hojoon Lee, Dongyoon Hwang, Donghu Kim, Jaegul Choo
NeurIPS'24.
project page / paper

We present DoDont, an instruction-based skill discovery algorithm designed to combine human intention with unsupervised skill discovery. DoDont learns diverse behvaiors while following the behaviors in "do" videos while avoiding the behaviors in "don't" videos.

icml2024hnt

Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks
Hojoon Lee, Hyeonseo Cho, Hyunseung Kim, Donghu Kim, Dugki Min, Jaegul Choo, Clare Lyle
ICML'24.
paper / code

To allow the network to continually adapt and generalize, we introduce Hare and Tortoise architecture, inspired by the complementary learning system of the human brain.

icml2024coin

A Simple Convolution INjector for Vision Transformer: Towards Effective Adaptation in Visuo-Motor Control
Dongyoon Hwang*, Byungkun Lee*, Hojoon Lee, Hyunseung Kim, Jaegul Choo
ICML'24.
paper

We introduce CoIn, a lightweight and simple add-on module, which effectively adapts pretrained Vision Transformers for visuo-motor control.

neurips2023disco-dance

DISCO-DANCE: Learning to Discover Skills through Guidance
Hyunseung Kim*, Byungkun Lee*, Hojoon Lee, Dongyoon Hwang, Sejik Park, Kyushik Min, Jaegul Choo
NeurIPS'23.
project page / paper / code / poster

We introduce DISCO-DANCE, a skill discovery algorithm focused on learning diverse, task-agnostic behaviors. DISCO-DANCE addresses the common limitation of exploration in skill discovery algorithms through explicit guidance.

neurips2023plastic

PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning
Hojoon Lee*, Hanseul Cho*, Hyunseung Kim*, Daehoon Gwak, Joonkee Kim, Jaegul Choo SeYoung Yun, Chulhee Yun,
NeurIPS'23.
paper / code / slide / poster

For sample-efficient RL, the agent needs to quickly adapt to various inputs (input plasticity) and outputs (label plasticity). We present PLASTIC, which maintains both input and label plasticity by identifying smooth local minima and preserving gradient flow.

www2022draftrec

DraftRec: Personalized Draft Recommendation for Winning in MOBA Games
Hojoon Lee*, Dongyoon Hwang*, Hyunseung Kim, Byungkun Lee, Jaegul Choo
WWW'22.
paper / code / poster / Bibtex

We gathered data from 280,000 matches played by the top 0.3% rank players in Korea for League of Legends. From this, we developed DraftRec, a personalized champion recommendation system aimed at maximizing players' win rates.

Other activities

Reviewing activities
  • Serving as a reviewer for NeurIPS, ICML, ICLR, AISTATS
Awards
  • 3rd Place in Computer Science & Engineering, Samsung Humantech Paper, 2025.
  • 2nd Place, Korea University Graduation Project, 2020, 2021.

Template based on Hojoon's website.